UE5.3 Android Mobile Export & SDK NDK JDK Set-up !

How to Set Up an Android Mobile Project in Unreal Engine 5.3

  1. Open Unreal Engine 5.3 and create a new project.
  2. In the project settings, set the target platform to Android and the quality to Maximum.
  3. Give your project a name. Make sure the project name is not the same as your game name.
  4. In the Windows section of the project settings, set the compiler to Visual Studio 2020.
  5. Click on the Config button in the Android section of the project settings.
  6. In the Package Name field, enter a unique package name for your game. The package name must be in lowercase letters.
  7. In the Game Activity field, enter the name of the activity that will launch your game.
  8. In the Minimum SDK Version field, enter the minimum Android SDK version that your game supports.
  9. In the Targeted SDK Version field, enter the target Android SDK version that your game is designed for.
  10. Make sure that the APK Name field is set to the name of your game.
  11. Check the “Allow OBB File” checkbox.
  12. Check the “Use External File for UE4 Folder” checkbox if you want to save your game data in a separate folder.
  13. If you are not exporting for VR, uncheck the “Include Oculus Build/Descriptor File for APK” checkbox.
  14. Click on the Save button.

Tips

  • Make sure that you have the latest Android SDK and NDK installed.
  • You can use the Unreal Engine Marketplace to find assets and plugins that can help you build your Android game.
  • There are many resources available online that can help you learn more about developing games for Android.